![]() ![]() Like any looter-shooter, Division 2 has a complex character progression system that revolves around different weapons, gear, skills, and various end-game activities that automatically require specific builds to be prepared and taken care of. ![]() Also known as "setups" or "loadouts," builds are divided into multiple categories based on the purpose they are used for. In Division 2, builds represent a specific arrangement of weapons, gear, skills, and stats selected by the player to prepare the character with the best equipment for certain PvE or PvP encounters. Then, we introduce you to the best builds the year 2023 has brought to the Division 2 universe.īy the end of this guide, you will become a master of build-making and learn how to optimize your favorite builds for a swift gaming experience, whether you are a PvE or PvP fan. Choosing the right build for your character significantly impacts your gaming experience, so you must make the best decisions regarding your weapons, gear, and playstyle.įirst, we will cover the basics and clarify what a build is, the different types of builds, and their particularities, to determine what kind of build would suit the best for your playstyle. But you can feel free to be a marine, then go psi-co later.Are you still looking for that perfect build for your character in Division 2? Then you've come to the right place, Agent! Here you can find an up-to-date collection of the best builds for PvE and PvP in 2023. All the classes are really meant for is to boost the the stats for the style of play you want. I can't go into every mixture that you make up. A good psi character will beat the other 2 hands-down. The BOTM is ridiculously easy if you play OSA. But as you progress as Bill Nye, the Psi-ence guy, it gets easier. I can only recommend him to those who understand most of the basics of the game. ![]() Otherwise, he sux in spots where he doesn't have the skills. I personnally prefer playing as the Navy, since he can handle everything well - provided he has the right skills. The marine, if you play true to his expected skills (Lotsa Strength and Endurance but no psi stuff.), would be easy early on, but the game would be very difficult later. O.K, the way it seems to boil down to is that each class has an easy-ness factor at certain points of the game.(a la Diablo) That means that say, for example, you play the marine. ![]()
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